you may have to change "antiPatternSpeed", "antiPatternRadius" and "jitter"
tested in on mc-gamster for intave and poke for aac/aacp
you may have to block mouse input...
float[] rotationTarget = getRotationFromPosition(targetPosition);
float deltaYaw =...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.