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- Jul 11, 2020
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Hallo, hier für euch ein Bhop der FAST überall durchgeht
ps: der code ist aus der quh client base.
Edit: btw ich verkaufe ein labymod costum hd cape falls ihr interesse habt schaut vorbei:
https://masterof13fps.de/forums/threads/labymod-costumhd-cape-5.2029/
[HIDE]
package none;
import java.util.ArrayList;
import net.minecraft.potion.PotionEffect;
import org.lwjgl.input.Keyboard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.Potion;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovementInput;
public class Bhop extends Module {
private EntityLivingBase e;
public Bhop() {
super("AACBhop", Keyboard.KEY_NONE, Category.Movement);
}
public static boolean jumped;
public static int i = 0;
public static boolean nextTick;
public void onEvent(Event event) {
if (event instanceof EventOnUpdate) {
if (mc.gameSettings.keyBindForward.pressed || mc.gameSettings.keyBindBack.pressed
|| mc.gameSettings.keyBindLeft.pressed || mc.gameSettings.keyBindRight.pressed) {
if (mc.thePlayer.onGround) {
mc.thePlayer.jump();
mc.thePlayer.motionY = 0.4;
mc.timer.timerSpeed = 1.25F;
combatMode();
mc.thePlayer.landMovementFactor *= 7F;
mc.thePlayer.jumpMovementFactor = 0.03F;
mc.thePlayer.cameraPitch = 0F;
mc.thePlayer.cameraYaw = 0F;
mc.thePlayer.moveStrafing += 0.1F;
} else {
mc.thePlayer.moveStrafing += 0.5F;
mc.thePlayer.motionX *= 1.001f;
mc.thePlayer.motionZ *= 1.001f;
mc.timer.timerSpeed = 1.03F;
mc.thePlayer.jumpMovementFactor *= 1.07F;
mc.thePlayer.speedInAir = 0.02F;
}
}
}
}
private void combatMode() {
for (Object o : mc.theWorld.loadedEntityList) {
if (o instanceof EntityLivingBase) {
if (o != mc.thePlayer) {
EntityLivingBase e = (EntityLivingBase) o;
if (mc.thePlayer.getDistanceToEntity(e) <= 3.9) {
mc.timer.timerSpeed = 1F;
}
}
}
}
}
public void onDisable() {
mc.timer.timerSpeed = 1F;
mc.thePlayer.jumpMovementFactor = 0.02F;
mc.thePlayer.speedInAir = 0.02F;
}
}
[/HIDE]
ps: der code ist aus der quh client base.
Edit: btw ich verkaufe ein labymod costum hd cape falls ihr interesse habt schaut vorbei:
https://masterof13fps.de/forums/threads/labymod-costumhd-cape-5.2029/
[HIDE]
package none;
import java.util.ArrayList;
import net.minecraft.potion.PotionEffect;
import org.lwjgl.input.Keyboard;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.Potion;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovementInput;
public class Bhop extends Module {
private EntityLivingBase e;
public Bhop() {
super("AACBhop", Keyboard.KEY_NONE, Category.Movement);
}
public static boolean jumped;
public static int i = 0;
public static boolean nextTick;
public void onEvent(Event event) {
if (event instanceof EventOnUpdate) {
if (mc.gameSettings.keyBindForward.pressed || mc.gameSettings.keyBindBack.pressed
|| mc.gameSettings.keyBindLeft.pressed || mc.gameSettings.keyBindRight.pressed) {
if (mc.thePlayer.onGround) {
mc.thePlayer.jump();
mc.thePlayer.motionY = 0.4;
mc.timer.timerSpeed = 1.25F;
combatMode();
mc.thePlayer.landMovementFactor *= 7F;
mc.thePlayer.jumpMovementFactor = 0.03F;
mc.thePlayer.cameraPitch = 0F;
mc.thePlayer.cameraYaw = 0F;
mc.thePlayer.moveStrafing += 0.1F;
} else {
mc.thePlayer.moveStrafing += 0.5F;
mc.thePlayer.motionX *= 1.001f;
mc.thePlayer.motionZ *= 1.001f;
mc.timer.timerSpeed = 1.03F;
mc.thePlayer.jumpMovementFactor *= 1.07F;
mc.thePlayer.speedInAir = 0.02F;
}
}
}
}
private void combatMode() {
for (Object o : mc.theWorld.loadedEntityList) {
if (o instanceof EntityLivingBase) {
if (o != mc.thePlayer) {
EntityLivingBase e = (EntityLivingBase) o;
if (mc.thePlayer.getDistanceToEntity(e) <= 3.9) {
mc.timer.timerSpeed = 1F;
}
}
}
}
}
public void onDisable() {
mc.timer.timerSpeed = 1F;
mc.thePlayer.jumpMovementFactor = 0.02F;
mc.thePlayer.speedInAir = 0.02F;
}
}
[/HIDE]
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