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AAC Unusual attack patterns bypass

MasterOf13FPS

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The only thing I can't bypass, please give any tips

Code:
Timer timer = new Timer();
    boolean fight;

    @Override
    public void onEvent(Event event) {
        if (event instanceof EventUpdate) {

            EventUpdate e = (EventUpdate) event;


            if (getEntity() == null) return;


            if (!isInFOV(getEntity())) return;

            if (e.isPre()) {
                if (!fight && (mc.thePlayer.inventory.getCurrentItem() != null) && ((mc.thePlayer.inventory.getCurrentItem().getItem() instanceof ItemSword))) {
                    // mc.thePlayer.setItemInUse(mc.thePlayer.getCurrentEquippedItem(), 71999);
                }
                faceEntity(e, getEntity());
            } else {
                if (mc.thePlayer.isBlocking()) {
                    //  mc.thePlayer.sendQueue.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN));
                }
                if (timer.delay(1000 / MathUtils.randomize(8, 12))) {
                    if (MathUtils.randomize(0, 10) != 1) {
                        mc.thePlayer.swingItem();
                        if (mc.thePlayer.getDistanceToEntity(getEntity()) > 4.5F) return;
                        fight = true;
                        mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(getEntity(), C02PacketUseEntity.Action.ATTACK));
                        fight = false;
                    }
                    timer.reset();
                }
            }
        }
    }

    private boolean isInFOV(Entity entity) {
        int fov = 180;
        return RotationUtils.getYawChange(entity.posX, entity.posZ) <= fov && RotationUtils.getPitchChange(entity, entity.posY) <= fov;
    }

    private EntityLivingBase getEntity() {

        List<EntityLivingBase> load = new ArrayList<>();
        for (final Object o : mc.thePlayer.worldObj.loadedEntityList) {
            if (!(o instanceof EntityLivingBase)) continue;
            final EntityLivingBase entity = (EntityLivingBase) o;
            if (entity.isDead) continue;
            if (!entity.isEntityAlive()) continue;
            if (entity == mc.thePlayer) continue;
            load.add(entity);
        }

        load.sort((o1, o2) -> (int) (o1.getDistanceToEntity(mc.thePlayer) - o2.getDistanceToEntity(mc.thePlayer)));

        if (load.get(0) != null) {
            return load.get(0);
        } else {
            return null;
        }

    }


    public static void faceEntity(EventUpdate eventUpdate, Entity entity) {
        double diffX = entity.posX - mc.thePlayer.posX;
        double diffZ = entity.posZ - mc.thePlayer.posZ;
        double diffY;
        if (entity instanceof EntityLivingBase) {
            final EntityLivingBase elb = (EntityLivingBase) entity;
            diffY = (elb.posY + elb.getEyeHeight()) - (mc.thePlayer.posY + mc.thePlayer.getEyeHeight());
        } else {
            diffY = ((entity.getBoundingBox().minY + entity.getBoundingBox().maxY) / 2.0D) - (mc.thePlayer.posY + mc.thePlayer.getEyeHeight());
        }
        double dist = MathHelper.sqrt_double((diffX * diffX) + (diffZ * diffZ));
        float yaw = (float) ((Math.atan2(diffZ, diffX) * 180.0D) / Math.PI) - 90.0F;
        float pitch = (float) -((Math.atan2(diffY, dist) * 180.0D) /  Math.PI);
        eventUpdate.setYaw(randomize(5, 0, mc.thePlayer.rotationYaw + MathHelper.wrapAngleTo180_float(yaw - mc.thePlayer.rotationYaw), 180F));
        eventUpdate.setPitch(randomize(5, 0, mc.thePlayer.rotationPitch + MathHelper.wrapAngleTo180_float(pitch - mc.thePlayer.rotationPitch), 90F));

        if (mc.gameSettings.thirdPersonView != 0) {
            mc.thePlayer.rotationYawHead = yaw;
        }
    }

    private static float randomize(int max, int min, float f, float maxF) {
        if (f <= maxF + max) {
            f += MathUtils.randomize(min, max);
        } else {
            f -= MathUtils.randomize(min, max);
        }
        return f;
    }
}
 
Last edited by a moderator:
let's see your code we don't know what you already have
 
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