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Clean Box ESP src für Client gesucht!

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MasterOf13FPS

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Halli Hallo meine lieben xddd
Unzwar suche ich wie man im title sieht nach einem Box ESP wie in Icarus da immer wenn ich es versuche meine ESP Module kaputt mache!

//Edit
Es soll so einer sein http://i.ytimg.com/vi/RboTj7GVcCA/1.jpg
 
Last edited by a moderator:
Ich habe dir hier mal ein StorageESP geschrieben
(Musst das ggf. nur noch auf die Spieler übertragen)



public void draw(Block block, double x, double y, double z, double xo, double yo, double zo)
{
GL11.glDisable(2896);
GL11.glDisable(3553);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 771);
GL11.glDisable(2929);
GL11.glEnable(2848);
GL11.glDepthMask(false);
GL11.glLineWidth(0.75F);
if (block == Blocks.ender_chest)
{
GL11.glColor4f(0.4F, 0.2F, 1.0F, 1.0F);

x += 0.0650000000745058D;
y += 0.0D;
z += 0.06000000074505806D;

xo -= 0.13000000149011612D;
yo -= 0.1200000149011612D;
zo -= 0.12000000149011612D;
}
else if (block == Blocks.chest)
{
GL11.glColor4f(Colors.espColorR, Colors.espColorG, Colors.espColorB, 1.0F);

x += 0.0650000000745058D;
y += 0.0D;
z += 0.06000000074505806D;

xo -= 0.13000000149011612D;
yo -= 0.1200000149011612D;
zo -= 0.12000000149011612D;
}
else if (block == Blocks.trapped_chest)
{
GL11.glColor4f(1.0F, 0.6F, 0.0F, 1.0F);

x += 0.0650000000745058D;
y += 0.0D;
z += 0.06000000074505806D;

xo -= 0.13000000149011612D;
yo -= 0.1200000149011612D;
zo -= 0.12000000149011612D;
}

SRenderHelper.drawOutlinedBoundingBox(new AxisAlignedBB(x, y, z, x + xo, y + yo, z + zo));

if (block == Blocks.ender_chest)
{
GL11.glColor4f(0.4F, 0.2F, 1.0F, 0.21F);
}
else if (block == Blocks.chest)
{
GL11.glColor4f(Colors.espColorR, Colors.espColorG, Colors.espColorB, 0.11F);
}
else if (block == Blocks.trapped_chest)
{
GL11.glColor4f(1.0F, 0.6F, 0.0F, 0.11F);
}

SRenderHelper.drawFilledBox(new AxisAlignedBB(x, y, z, x + xo, y + yo, z + zo));
if (block == Blocks.ender_chest)
{
GL11.glColor4f(0.4F, 0.2F, 1.0F, 1.0F);
}
else if (block == Blocks.chest)
{
GL11.glColor4f(Colors.espColorR, Colors.espColorG, Colors.espColorB, 1.0F);
}
else if (block == Blocks.trapped_chest)
{
GL11.glColor4f(1.0F, 0.6F, 0.0F, 1.0F);
}
SRenderHelper.drawOutlinedBoundingBox(new AxisAlignedBB(x, y, z, x + xo, y + yo, z + zo));

GL11.glDepthMask(true);
GL11.glDisable(2848);
GL11.glEnable(2929);
GL11.glDisable(3042);
GL11.glEnable(2896);
GL11.glEnable(3553);
}
public void onRender()
{

for (Object o : mc.theWorld.loadedTileEntityList) {
if ((o instanceof TileEntityChest))
{
TileEntityChest entity = (TileEntityChest)o;

Block chest = mc.theWorld.getBlockState(entity.getPos()).getBlock();

Block border = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX(), entity.getPos().getY(), entity.getPos().getZ() - 1)).getBlock();
Block border2 = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX(), entity.getPos().getY(), entity.getPos().getZ() + 1)).getBlock();
Block border3 = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX() - 1, entity.getPos().getY(), entity.getPos().getZ())).getBlock();
Block border4 = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX() + 1, entity.getPos().getY(), entity.getPos().getZ())).getBlock();

double x = entity.getPos().getX() - mc.getRenderManager().viewerPosX;
double y = entity.getPos().getY() - mc.getRenderManager().viewerPosY;
double z = entity.getPos().getZ() - mc.getRenderManager().viewerPosZ;

GL11.glPushMatrix();
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
if (chest == Blocks.chest)
{
if (border != Blocks.chest) {
if (border2 == Blocks.chest) {
draw(Blocks.chest, x, y, z, 1.0D, 1.0D, 2.0D);
} else if (border4 == Blocks.chest) {
draw(Blocks.chest, x, y, z, 2.0D, 1.0D, 1.0D);
} else if (border4 == Blocks.chest) {
draw(Blocks.chest, x, y, z, 1.0D, 1.0D, 1.0D);
} else if ((border != Blocks.chest) && (border2 != Blocks.chest) && (border3 != Blocks.chest) && (border4 != Blocks.chest)) {
draw(Blocks.chest, x, y, z, 1.0D, 1.0D, 1.0D);
}
}
}
else if ((chest == Blocks.trapped_chest) &&
(border != Blocks.trapped_chest)) {
if (border2 == Blocks.trapped_chest) {
draw(Blocks.trapped_chest, x, y, z, 1.0D, 1.0D, 2.0D);
} else if (border4 == Blocks.trapped_chest) {
draw(Blocks.trapped_chest, x, y, z, 2.0D, 1.0D, 1.0D);
} else if (border4 == Blocks.trapped_chest) {
draw(Blocks.trapped_chest, x, y, z, 1.0D, 1.0D, 1.0D);
} else if ((border != Blocks.trapped_chest) && (border2 != Blocks.trapped_chest) && (border3 != Blocks.trapped_chest) && (border4 != Blocks.trapped_chest)) {
draw(Blocks.trapped_chest, x, y, z, 1.0D, 1.0D, 1.0D);
}
}
net.minecraft.client.renderer.RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
}
else if ((o instanceof TileEntityEnderChest))
{
TileEntityEnderChest entity = (TileEntityEnderChest)o;

double x = entity.getPos().getX() - mc.getRenderManager().viewerPosX;
double y = entity.getPos().getY() - mc.getRenderManager().viewerPosY;
double z = entity.getPos().getZ() - mc.getRenderManager().viewerPosZ;

GL11.glPushMatrix();
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
draw(Blocks.ender_chest, x, y, z, 1.0D, 1.0D, 1.0D);
net.minecraft.client.renderer.RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
}



}
}


LG Intence
 
Ich habe dir hier mal ein StorageESP geschrieben
(Musst das ggf. nur noch auf die Spieler übertragen)



public void draw(Block block, double x, double y, double z, double xo, double yo, double zo)
{
GL11.glDisable(2896);
GL11.glDisable(3553);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 771);
GL11.glDisable(2929);
GL11.glEnable(2848);
GL11.glDepthMask(false);
GL11.glLineWidth(0.75F);
if (block == Blocks.ender_chest)
{
GL11.glColor4f(0.4F, 0.2F, 1.0F, 1.0F);

x += 0.0650000000745058D;
y += 0.0D;
z += 0.06000000074505806D;

xo -= 0.13000000149011612D;
yo -= 0.1200000149011612D;
zo -= 0.12000000149011612D;
}
else if (block == Blocks.chest)
{
GL11.glColor4f(Colors.espColorR, Colors.espColorG, Colors.espColorB, 1.0F);

x += 0.0650000000745058D;
y += 0.0D;
z += 0.06000000074505806D;

xo -= 0.13000000149011612D;
yo -= 0.1200000149011612D;
zo -= 0.12000000149011612D;
}
else if (block == Blocks.trapped_chest)
{
GL11.glColor4f(1.0F, 0.6F, 0.0F, 1.0F);

x += 0.0650000000745058D;
y += 0.0D;
z += 0.06000000074505806D;

xo -= 0.13000000149011612D;
yo -= 0.1200000149011612D;
zo -= 0.12000000149011612D;
}

SRenderHelper.drawOutlinedBoundingBox(new AxisAlignedBB(x, y, z, x + xo, y + yo, z + zo));

if (block == Blocks.ender_chest)
{
GL11.glColor4f(0.4F, 0.2F, 1.0F, 0.21F);
}
else if (block == Blocks.chest)
{
GL11.glColor4f(Colors.espColorR, Colors.espColorG, Colors.espColorB, 0.11F);
}
else if (block == Blocks.trapped_chest)
{
GL11.glColor4f(1.0F, 0.6F, 0.0F, 0.11F);
}

SRenderHelper.drawFilledBox(new AxisAlignedBB(x, y, z, x + xo, y + yo, z + zo));
if (block == Blocks.ender_chest)
{
GL11.glColor4f(0.4F, 0.2F, 1.0F, 1.0F);
}
else if (block == Blocks.chest)
{
GL11.glColor4f(Colors.espColorR, Colors.espColorG, Colors.espColorB, 1.0F);
}
else if (block == Blocks.trapped_chest)
{
GL11.glColor4f(1.0F, 0.6F, 0.0F, 1.0F);
}
SRenderHelper.drawOutlinedBoundingBox(new AxisAlignedBB(x, y, z, x + xo, y + yo, z + zo));

GL11.glDepthMask(true);
GL11.glDisable(2848);
GL11.glEnable(2929);
GL11.glDisable(3042);
GL11.glEnable(2896);
GL11.glEnable(3553);
}
public void onRender()
{

for (Object o : mc.theWorld.loadedTileEntityList) {
if ((o instanceof TileEntityChest))
{
TileEntityChest entity = (TileEntityChest)o;

Block chest = mc.theWorld.getBlockState(entity.getPos()).getBlock();

Block border = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX(), entity.getPos().getY(), entity.getPos().getZ() - 1)).getBlock();
Block border2 = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX(), entity.getPos().getY(), entity.getPos().getZ() + 1)).getBlock();
Block border3 = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX() - 1, entity.getPos().getY(), entity.getPos().getZ())).getBlock();
Block border4 = mc.theWorld.getBlockState(new BlockPos(entity.getPos().getX() + 1, entity.getPos().getY(), entity.getPos().getZ())).getBlock();

double x = entity.getPos().getX() - mc.getRenderManager().viewerPosX;
double y = entity.getPos().getY() - mc.getRenderManager().viewerPosY;
double z = entity.getPos().getZ() - mc.getRenderManager().viewerPosZ;

GL11.glPushMatrix();
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
if (chest == Blocks.chest)
{
if (border != Blocks.chest) {
if (border2 == Blocks.chest) {
draw(Blocks.chest, x, y, z, 1.0D, 1.0D, 2.0D);
} else if (border4 == Blocks.chest) {
draw(Blocks.chest, x, y, z, 2.0D, 1.0D, 1.0D);
} else if (border4 == Blocks.chest) {
draw(Blocks.chest, x, y, z, 1.0D, 1.0D, 1.0D);
} else if ((border != Blocks.chest) && (border2 != Blocks.chest) && (border3 != Blocks.chest) && (border4 != Blocks.chest)) {
draw(Blocks.chest, x, y, z, 1.0D, 1.0D, 1.0D);
}
}
}
else if ((chest == Blocks.trapped_chest) &&
(border != Blocks.trapped_chest)) {
if (border2 == Blocks.trapped_chest) {
draw(Blocks.trapped_chest, x, y, z, 1.0D, 1.0D, 2.0D);
} else if (border4 == Blocks.trapped_chest) {
draw(Blocks.trapped_chest, x, y, z, 2.0D, 1.0D, 1.0D);
} else if (border4 == Blocks.trapped_chest) {
draw(Blocks.trapped_chest, x, y, z, 1.0D, 1.0D, 1.0D);
} else if ((border != Blocks.trapped_chest) && (border2 != Blocks.trapped_chest) && (border3 != Blocks.trapped_chest) && (border4 != Blocks.trapped_chest)) {
draw(Blocks.trapped_chest, x, y, z, 1.0D, 1.0D, 1.0D);
}
}
net.minecraft.client.renderer.RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
}
else if ((o instanceof TileEntityEnderChest))
{
TileEntityEnderChest entity = (TileEntityEnderChest)o;

double x = entity.getPos().getX() - mc.getRenderManager().viewerPosX;
double y = entity.getPos().getY() - mc.getRenderManager().viewerPosY;
double z = entity.getPos().getZ() - mc.getRenderManager().viewerPosZ;

GL11.glPushMatrix();
net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
draw(Blocks.ender_chest, x, y, z, 1.0D, 1.0D, 1.0D);
net.minecraft.client.renderer.RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();
}



}
}


LG Intence
mit icarus box esp war das gemeint http://i.ytimg.com/vi/RboTj7GVcCA/1.jpg
 
Halli Hallo meine lieben xddd
Unzwar suche ich wie man im title sieht nach einem Box ESP wie in Icarus da immer wenn ich es versuche meine ESP Module kaputt mache!

//Edit
Es soll so einer sein http://i.ytimg.com/vi/RboTj7GVcCA/1.jpg
Nimm dir doch einfach die Icarus b15 Source aus dem Forum und schau in den Minecraft Klassen nach ;)
 
In welcher Class soll ich schauen?...
Lmao, wir geben dir doch nich' direkt den Code, sodass du den ohne Errors einfügen kannst ._. Wirst ja wohl selbst gucken können...
 
Miyuuki hat ESP und ScaffoldWalk aus dem Icarus b15 leak entfernt
 
Colors ? Error... SRenderHelper? Error 2...
 
Ich habe es selber hinbekommen

Möchte den thread //closed haben ;)
 
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