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Fly ESP (if you used LiquidBounce's Fly, you would know what I'm talking about)

what the actual fuck is that formating xDDD
 
Oh hey, its that skid again lol
 
Oh hey, its that skid again lol
"
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Doritoboyxxxx
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Today at 3:03 AM
"
so you wanna come clean and admit you're the skid here?
I can see everyone that's liked the post. So don't try denying it, you're a skid!!!
 
what the actual fuck is that formating xDDD
the skids on this site always say my code is cancer, so I decided to give them actual cancerous code
 
"
Members Who Liked Message #1
Doritoboyxxxx
New Member, 20
Messages:
148
Likes Received:
17
Trophy Points:
18
Today at 3:03 AM
"
so you wanna come clean and admit you're the skid here?
I can see everyone that's liked the post. So don't try denying it, you're a skid!!!
Why would i want to skid your code if I dont even play this childish game anymore
 
Why would i want to skid your code if I dont even play this childish game anymore
1 you obviously have skidded it, why else would you like the release
2 you obviously still play this "childish game" if you're still on this site
Its one thing to have an account on this site and its another thing to still be active on this site
if you "don't play this childish game anymore"
 
View attachment 268

View attachment 269

Stop talking like you're no skid, this code is obviously skidded.... Why do you call a RenderManager instanz infront of each new var? And if OpenGL is that easy why dont you use normal GL Caps ohhhh wait decompiler output .....
I totally agree.
Let's take a more deeper look:

View attachment 270
Sometimes you're using Events in your skid Posts and sometimes not?

View attachment 271
Very stupid.
You have to do this in every module class.

View attachment 272
Oh youre using annotations? But why not for your onRender method?
Unnecessary brackets.

View attachment 273
Explain me the Advantage of this?
Why are you not using Minecraft.getMinecraft().thePlayer?

View attachment 275
Uhm… Totally unnecessary?

View attachment 276
Like @Redma said… No one would ever Code in OpenGL like this.
I don't even know someone who knows all codes for These OpenGL constants.
 
Last edited by a moderator:
View attachment 268

View attachment 269

Stop talking like you're no skid, this code is obviously skidded.... Why do you call a RenderManager instanz infront of each new var? And if OpenGL is that easy why dont you use normal GL Caps ohhhh wait decompiler output .....
I totally agree.
Let's take a more deeper look:

View attachment 270
Sometimes you're using Events in your skid Posts and sometimes not?

View attachment 271
Very stupid.
You have to do this in every module class.

View attachment 272
Oh youre using annotations? But why not for youre onRender method?
Unnecessary brackets.

View attachment 273
Explain me the Advantage of this?
Why are you not using Minecraft.getMinecraft().thePlayer?

View attachment 275
Uhm… Totally unnecessary?




View attachment 276
Like @Redma said… No one would ever Code in OpenGL like this.
I don't even know someone who knows all codes for These OpenGL constants.

i agree, there is no way in hell this is your code you self-made.
The things you post back this up as well
and i don't know much at all with OpenGL, but i think that your not supposed to have glDisable and glEnable a gazillion times in this (i could be wrong, can someone who actual knows OpenGL correct me if i'm wrong/back me up?)
 
i agree, there is no way in hell this is your code you self-made.
The things you post back this up as well
and i don't know much at all with OpenGL, but i think that your not supposed to have glDisable and glEnable a gazillion times in this (i could be wrong, can someone who actual knows OpenGL correct me if i'm wrong/back me up?)
glEnable and glDisable activates / deactivates specific OpenGL 'properties'.
All these numbers you see as arguments define these properties.
View attachment 277
 
View attachment 268

View attachment 269

Stop talking like you're no skid, this code is obviously skidded.... Why do you call a RenderManager instanz infront of each new var? And if OpenGL is that easy why dont you use normal GL Caps ohhhh wait decompiler output .....
I'm not like you, I f*ck around with shit I don't just read from books I figure out what stuff do without using google or books (you just rely on google and books I don't)
 
I totally agree.
Let's take a more deeper look:

View attachment 270
Sometimes you're using Events in your skid Posts and sometimes not?

View attachment 271
Very stupid.
You have to do this in every module class.

View attachment 272
Oh youre using annotations? But why not for your onRender method?
Unnecessary brackets.

View attachment 273
Explain me the Advantage of this?
Why are you not using Minecraft.getMinecraft().thePlayer?

View attachment 275
Uhm… Totally unnecessary?

View attachment 276
Like @Redma said… No one would ever Code in OpenGL like this.
I don't even know someone who knows all codes for These OpenGL constants.

1 Do you not understand its a matter of preference, some people like to do if Enable, if I really wanted to I can make it so it automatically comes with onUpdate, the reasons why I don't want to do it Is 1 I don't want to 2 I got too many classes I'll have to edit if I do it
2 Everyone's got their own way they like to do it, if you don't like the way I do it, don't use my shi* simple as that
3 Do you not understand I was making a point. people on here say my code is "cancer" soo I did cancer.(methods)
Also I love how you called me stupid but you don't know how to do
public static Minecraft mc = Minecraft.getMinecraft();
In your mod class

4 UnLike you I don't just read books or articles on google search, I mess around and see what shit does myself
 
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