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Client Gothaj Full crack | LATEST VERSION

lachhausen

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Joined
Aug 17, 2023
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get fucked skid
liquidbouce gcd looking ass
liquidbounce movefix looking ass
pasted everything except intave bypasses
unobf version soon.


<3 <3 <3
This is what u get for being egoistical and shitting on everyone else get fucked
 
To be honest I kinda expected you to be a random skid who got beef with the devs lmao, good job, btw where did you got this? From dumping a web server or from a ratted user or something?
 
To be honest I kinda expected you to be a random skid who got beef with the devs lmao, good job, btw where did you got this? From dumping a web server or from a ratted user or something?
smurfin on alt acc'
 
Java:
public static void silentMoveFixPastedFromLiquidBounce(final Class1017 class1017) {
        if (MoveUtil.a.H()) {
            return;
        }
        final int n = (int)((wrap_angle(MoveUtil.a.thePlayer.rotationYaw - RotationUtil.b - 23.5f - 135.0f) + 180.0f) / 45.0f);
        final float b = RotationUtil.b;
        final float d = class1017.d();
        final float c = class1017.c();
        final float e = class1017.e();
        float n2 = 0.0f;
        float n3 = 0.0f;
        switch (n) {
            case 0: {
                n2 = c;
                n3 = d;
                break;
            }
            case 1: {
                final float n4 = n2 + c;
                final float n5 = n3 - c;
                n2 = n4 + d;
                n3 = n5 + d;
                break;
            }
            case 2: {
                n2 = d;
                n3 = -c;
                break;
            }
            case 3: {
                final float n6 = n2 - c;
                final float n7 = n3 - c;
                n2 = n6 + d;
                n3 = n7 - d;
                break;
            }
            case 4: {
                n2 = -c;
                n3 = -d;
                break;
            }
            case 5: {
                final float n8 = n2 - c;
                final float n9 = n3 + c;
                n2 = n8 - d;
                n3 = n9 - d;
                break;
            }
            case 6: {
                n2 = -d;
                n3 = c;
                break;
            }
            case 7: {
                final float n10 = n2 + c;
                final float n11 = n3 + c;
                n2 = n10 - d;
                n3 = n11 + d;
                break;
            }
        }
        if (n2 > 1.0f || (n2 < 0.9f && n2 > 0.3f) || n2 < -1.0f || (n2 > -0.9f && n2 < -0.3f)) {
            n2 *= 0.5f;
        }
        if (n3 > 1.0f || (n3 < 0.9f && n3 > 0.3f) || n3 < -1.0f || (n3 > -0.9f && n3 < -0.3f)) {
            n3 *= 0.5f;
        }
        final float n12 = n3 * n3 + n2 * n2;
        if (n12 >= 1.0E-4f) {
            float c2 = getFriction(n12);
            if (c2 < 1.0f) {
                c2 = 1.0f;
            }
            final float n13 = e / c2;
            final float n14 = n3 * n13;
            final float n15 = n2 * n13;
            final float a = Class1590.a((float)(b * 3.141592653589793 / 180.0));
            final float b2 = Class1590.b((float)(b * 3.141592653589793 / 180.0));
            final EntityPlayerSP thePlayer = MoveUtil.a.thePlayer;
            thePlayer.motionX += n14 * b2 - n15 * a;
            final EntityPlayerSP thePlayer2 = MoveUtil.a.thePlayer;
            thePlayer2.motionZ += n15 * b2 + n14 * a;
        }
    }

They claim that they dont paste, this is just the beginning
 
x
Java:
public static void silentMoveFixPastedFromLiquidBounce(final Class1017 class1017) {
        if (MoveUtil.a.H()) {
            return;
        }
        final int n = (int)((wrap_angle(MoveUtil.a.thePlayer.rotationYaw - RotationUtil.b - 23.5f - 135.0f) + 180.0f) / 45.0f);
        final float b = RotationUtil.b;
        final float d = class1017.d();
        final float c = class1017.c();
        final float e = class1017.e();
        float n2 = 0.0f;
        float n3 = 0.0f;
        switch (n) {
            case 0: {
                n2 = c;
                n3 = d;
                break;
            }
            case 1: {
                final float n4 = n2 + c;
                final float n5 = n3 - c;
                n2 = n4 + d;
                n3 = n5 + d;
                break;
            }
            case 2: {
                n2 = d;
                n3 = -c;
                break;
            }
            case 3: {
                final float n6 = n2 - c;
                final float n7 = n3 - c;
                n2 = n6 + d;
                n3 = n7 - d;
                break;
            }
            case 4: {
                n2 = -c;
                n3 = -d;
                break;
            }
            case 5: {
                final float n8 = n2 - c;
                final float n9 = n3 + c;
                n2 = n8 - d;
                n3 = n9 - d;
                break;
            }
            case 6: {
                n2 = -d;
                n3 = c;
                break;
            }
            case 7: {
                final float n10 = n2 + c;
                final float n11 = n3 + c;
                n2 = n10 - d;
                n3 = n11 + d;
                break;
            }
        }
        if (n2 > 1.0f || (n2 < 0.9f && n2 > 0.3f) || n2 < -1.0f || (n2 > -0.9f && n2 < -0.3f)) {
            n2 *= 0.5f;
        }
        if (n3 > 1.0f || (n3 < 0.9f && n3 > 0.3f) || n3 < -1.0f || (n3 > -0.9f && n3 < -0.3f)) {
            n3 *= 0.5f;
        }
        final float n12 = n3 * n3 + n2 * n2;
        if (n12 >= 1.0E-4f) {
            float c2 = getFriction(n12);
            if (c2 < 1.0f) {
                c2 = 1.0f;
            }
            final float n13 = e / c2;
            final float n14 = n3 * n13;
            final float n15 = n2 * n13;
            final float a = Class1590.a((float)(b * 3.141592653589793 / 180.0));
            final float b2 = Class1590.b((float)(b * 3.141592653589793 / 180.0));
            final EntityPlayerSP thePlayer = MoveUtil.a.thePlayer;
            thePlayer.motionX += n14 * b2 - n15 * a;
            final EntityPlayerSP thePlayer2 = MoveUtil.a.thePlayer;
            thePlayer2.motionZ += n15 * b2 + n14 * a;
        }
    }

They claim that they dont paste, this is just the beginning
hillarious
 
Last edited:
To be honest I kinda expected you to be a random skid who got beef with the devs lmao, good job, btw where did you got this? From dumping a web server or from a ratted user or something?

To be honest I kinda expected you to be a random skid who got beef with the devs lmao, good job, btw where did you got this? From dumping a web server or from a ratted user or something?
 

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