Welcome on MasterOf13FPS! MasterOf13FPS

Register today or sign up if you are already a member and never miss any cool content again :)

How to log in without a client (Minecraft)

Wrandex

New member
Joined
Aug 27, 2023
Messages
9
Reaction score
0
Points
1
Good day to all of you friends, I have been wanting to code cheats in minecraft for about 3-4 months, but I have made almost no progress. There is a server where I play Minecraft called CraftRise, this server has a client to prevent cheats, I want to code cheats on this server. There is also a cheat maker who codes cheats on this server and cheats in a way that I want to do, I'm very long-winded. In short, to enter this minecraft server, there are passwords that the client sends to the server, right? If these passwords are correct, the server understands that the client is logged in with the client and logs in. I want to catch the password that this client sends to the server, how can I do it? Thank you very much to everyone who answered.
 
What the fuck niga its called client spoof. Join a server with the client needed to join craftrise like test.karhu.ac which tells you the name of the client you are on and then spoof that client.
 
What the fuck niga its called client spoof. Join a server with the client needed to join craftrise like test.karhu.ac which tells you the name of the client you are on and then spoof that client.
I don't know how to imitate? I asked you this question so you could tell me?
 
what you are probably gonna need to do is join a server that tells you the client brand, like test.karhu.ac, with this special client you need for the server. in your client you need to modify the c17 that gets sent when joining a server to use the same client brand.
 
this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString( [client brand] )));
You probably understand
 
this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString( [client brand] )));
You probably understand
yes I understand, but is there a program how to catch the package he sends? or a video about it?
 
can wireshark help? I wonder if
No, unless you want to decrypt your traffic.

I guess the first thing you should try is to create a server, host it locally, write a plugin using protocollib and print out the clients outgoing packets.

I would be surprised if this is their complete authorization process though. Perhaps you have to use Wireshark after all.

Definitely keep me updated.
 
No, unless you want to decrypt your traffic.

I guess the first thing you should try is to create a server, host it locally, write a plugin using protocollib and print out the clients outgoing packets.

I would be surprised if this is their complete authorization process though. Perhaps you have to use Wireshark after all.

Definitely keep me updated.
What I want to do is this, the working logic of the client sends a password or packet to the server, if that packet is correct, it is logged in, but if you try to log in with normal minecraft, it tells you to log in with our client, so what I want to do is capture the packet or password that the client sends to the server and pass it to my own client.
 
This guy want to login on server named "CraftRise" but he can't do it because servers asking the password. So this guy want to view passwords which players entering like player enter "1231" and he want to see the password "1231"...

WTF I UNDERSTAND HIM??????
 
This guy want to login on server named "CraftRise" but he can't do it because servers asking the password. So this guy want to view passwords which players entering like player enter "1231" and he want to see the password "1231"...

WTF I UNDERSTAND HIM??????
That is 100% not what he said
 
shape1
shape2
shape3
shape4
shape5
shape6
Back
Top