ah I didnt explain in detail.. I already did that and it works but I need to make it not open the same chest again until I get out of 3 blocks away and come backbro Search in a 3 block reach for chests, aim to them, send a click packet to the block position and boom
create a list, and add chest to list on open. and check for if list contains chest before sending packets.ah I didnt explain in detail.. I already did that and it works but I need to make it not open the same chest again until I get out of 3 blocks away and come back
bro I think u didnt get what I saidcreate a list, and add chest to list on open. and check for if list contains chest before sending packets.
also clear list on world change
check for range lol, clear the list if player is away 3 blocks from chestbro I think u didnt get what I said
bro I am not dumb I tried it probably there is an issue in my clientcheck for range lol, clear the list if player is away 3 blocks from chest
Well you clearly are dumb if you can't make such a simple modulebro I am not dumb I tried it probably there is an issue in my client
like I said there was a problem in my client base I fixed it thoWell you clearly are dumb if you can't make such a simple module
What type of spaghetti code you writing for your base to break the logic of a module?like I said there was a problem in my client base I fixed it tho
its not his own base, he is using mintycode's baseWhat type of spaghetti code you writing for your base to break the logic of a module?
First of all, I am not using minty's base I was using it in flow client but curse client has a custom baseits not his own base, he is using mintycode's base
so you are using retarded baseFirst of all, I am not using minty's base I was using it in flow client but curse client has a custom base