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How to make entity culling?

idmh

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how do i make a entity culling module?
basically just edits how far will the entity render on ur screenhow can i do that
 
use the last commit before license change

If you actually care, just add a guard clause if the entity is too far and return when drawing entities or make it always draw entities. (you can find where they get rendered by looking at WorldClient#loadedEntities or something)
 
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