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- Jul 11, 2020
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[hide]
if (mc.thePlayer.fallDistance >= 3) {
mc.thePlayer.onGround = true;
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer(true));
mc.thePlayer.fallDistance = 0;
}
[/hide]
if (mc.thePlayer.fallDistance >= 3) {
mc.thePlayer.onGround = true;
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer(true));
mc.thePlayer.fallDistance = 0;
}
[/hide]