Does it work before exporting?so I exported my minecraft client and it worked but when I join multiplayer it gets stuck on connecting.. maybe I missed a few assets could anyone help
yesDoes it work before exporting?
ok thanksadd io.netty lib to your jar file, sometimes after exporting minecraft can't find it
you drop the contents of the jar file into your clients jar fileView attachment 290do I drag and drop what is in the jar? or do I put the jar somewhere
yesok I put what is in the jar that isnt meta inf im guessing
Coding != Exportingand this guy is saying he can "code"
This man can "code" but never exported anything ?Coding != Exporting
(Coding is not exporting so he may still code)
Even a non-coder can prepare MCP and export it with the right instructions
u want me to believe that he can code if he cant even read errors?Coding != Exporting
(Coding is not exporting so he may still code)
Even a non-coder can prepare MCP and export it with the right instructions
Yesu want me to believe that he can code if he cant even read errors?
YesThis man can "code" but never exported anything ?
and you write him to add library netty in client, but how would he run his client without it?? epik advices from tabioez, :claps:This man can "code" but never exported anything ?
The same you toggle modules with keyevent if minecraft recoddedand you write him to add library netty in client, but how would he run his client without it?? epik advices from tabioez, :claps:
And you know what's the funniest thing? you know how to code, and I'm just a skidder LMAOThe same you toggle modules with keyevent if minecraft recodded
Just watch tutorials on a Minecraft hack clientAnd you know what's the funniest thing? you know how to code, and I'm just a skidder LMAO