ouraprivate
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- Jun 8, 2024
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Hi,
so im having a problem with killaura rotations im currently just using C05PacketPlayer to update the rotations which works:
private void updateServerSideRotations(float yaw, float pitch) {
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(yaw, pitch, mc.thePlayer.onGround));
}
thats what i use but the problem is that on anticheat-test.com when i turn it on the serverside rotations work but my timer balance (or just balance) rises very high and very quickly until i turn it off so i tried to figure out what it was and a soon as i removed the updateServerSideRotations(rotations[0], rotations[1] + pitchAdjustment); call the timerbalance stopped rising i already have client side rotations which work but these serverside rotations work but i get alot of failed timer3A or timer11A
so im having a problem with killaura rotations im currently just using C05PacketPlayer to update the rotations which works:
private void updateServerSideRotations(float yaw, float pitch) {
mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(yaw, pitch, mc.thePlayer.onGround));
}
thats what i use but the problem is that on anticheat-test.com when i turn it on the serverside rotations work but my timer balance (or just balance) rises very high and very quickly until i turn it off so i tried to figure out what it was and a soon as i removed the updateServerSideRotations(rotations[0], rotations[1] + pitchAdjustment); call the timerbalance stopped rising i already have client side rotations which work but these serverside rotations work but i get alot of failed timer3A or timer11A