felix_root
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- Jan 13, 2025
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hello, im playing on a server with via version which has choosable 1.8.9 or 1.9 pvp delay. is on NoCheatPlus 3.16.2 and u cant damage yourself, if you are going above base speed then it flags you every 30 ticks outside combat, inside combat as long as you have a working bypass that lets you go normally outside combat only flagging every 30 ticks, then u wont flag in combat.
ive tried testing different types of yport (Virtue 5.5's "Latest", Atom B7's or Winter 4.0's "Atom",Exhibition's"YPort") but i found out the virtue 5.5's latest is fastest without any timer modifications.
here are the modifications i made to latest:
i would just paste my speed here for closer inspection of my code but we all know theres some people without any dignity just pasting code without trying to learn a bit. i am not happy with someone pasting my code and calling it a day even though my code isnt the best im not comfortable sharing it to all of the forum if you really want to help and need to see the code i will add you on discord (please leave your discord id with every response on the forum).
how can i further improve my speed, i can take examples from another method if there is any please let me know. but these are the only methods i found,ill be very grateful even at the slightest tip. im just trying to learn and improve myself and i would take a detailed explanation over just a block of code. please leave your discord @ if you are willing to help. thanks!!
ive tried testing different types of yport (Virtue 5.5's "Latest", Atom B7's or Winter 4.0's "Atom",Exhibition's"YPort") but i found out the virtue 5.5's latest is fastest without any timer modifications.
here are the modifications i made to latest:
Java:
/*velocity based move speed if u take velocity. (only alters arround 0.001 best case scenario in my tests)*/
1-
velX = packet.getX() / 8000; // cause the packet itself scales it by 8k we have to divide it by 8k
velZ = packet.getZ() / 8000;
moveSpeed + Math.sqrt(x * x + z * z)
/*if the rate we moved (means we could move at that rate) is greater then the current speed we are going at, set the speed to our prediction*/
2-
/*(for context x = mc.thePlayer.motionX, z = mc.thePlayer.motionZ)*/
if(Math.sqrt(x * x + z * z) > moveSpeed) {
this.moveSpeed =Math.sqrt(x * x + z * z);
}
3- /*at the start of the speed, i boost move speed by 0.7 so we kinda just dash whenever we first open it.*/
4- i replaced the
moveSpeed = baseSpeed * 2.149;
with
moveSpeed = lastDist * 2.149;
/*again for context, unedited version of Virtue 5.5's Latest:*/
public class Speed extends Module
{
private double moveSpeed;
private double lastDist;
public static double stage;
public Speed() {
if(mc.thePlayer != null) {
this.moveSpeed = getBaseMoveSpeed();
}
this.lastDist = 0.0;
this.stage = 2.0;
}
@EventTarget
public void onUpdate(PlayerUpdateEvent event) {
if(event.getState() == Event.State.PRE) {
if(stage == 3.0) {
event.setY(event.getY() + 0.4);
}
final double xDist = ClientUtils.x() - ClientUtils.player().prevPosX;
final double zDist = ClientUtils.z() - ClientUtils.player().prevPosZ;
this.lastDist = Math.sqrt(xDist * xDist + zDist * zDist);
}
}
@EventTarget
public void onMove(MoveEvent event) {
if ((ClientUtils.player().onGround || this.stage == 3.0)) {
if ((!ClientUtils.player().isCollidedHorizontally && ClientUtils.player().moveForward != 0.0f) || ClientUtils.player().moveStrafing != 0.0f) {
if (this.stage == 2.0) {
this.moveSpeed *= 2.149;
this.stage = 3.0;
}
else if (this.stage == 3.0) {
this.stage = 2.0;
final double difference = 0.66 * (this.lastDist - Speed.getBaseMoveSpeed());
this.moveSpeed = this.lastDist - difference;
}
else {
final java.util.List collidingList = ClientUtils.world().getCollidingBlockBoundingBoxes(ClientUtils.player(), ClientUtils.player().boundingBox.offset(0.0, ClientUtils.player().motionY, 0.0));
if (collidingList.size() > 0 || ClientUtils.player().isCollidedVertically) {
this.stage = 1.0;
}
}
}
ClientUtils.setMoveSpeed(event,this.moveSpeed = Math.max(this.moveSpeed, Speed.getBaseMoveSpeed()));
}
}
public static double getBaseMoveSpeed() {
Minecraft.getMinecraft().timer.timerSpeed = 1.0f;
double baseSpeed = 0.2873;
if (mc.thePlayer.isPotionActive(Potion.moveSpeed)) {
final int amplifier = mc.thePlayer.getActivePotionEffect(Potion.moveSpeed).getAmplifier();
baseSpeed *= 1.0 + 0.2 * (amplifier + 1);
}
return baseSpeed;
}
@Override
public void onEnable() {
stage = 2;
moveSpeed = getBaseMoveSpeed();
super.onEnable();
}
@Override
public void onDisable() {
mc.timer.timerSpeed = 1.0f;
super.onDisable();
}
}
i would just paste my speed here for closer inspection of my code but we all know theres some people without any dignity just pasting code without trying to learn a bit. i am not happy with someone pasting my code and calling it a day even though my code isnt the best im not comfortable sharing it to all of the forum if you really want to help and need to see the code i will add you on discord (please leave your discord id with every response on the forum).
how can i further improve my speed, i can take examples from another method if there is any please let me know. but these are the only methods i found,ill be very grateful even at the slightest tip. im just trying to learn and improve myself and i would take a detailed explanation over just a block of code. please leave your discord @ if you are willing to help. thanks!!
Last edited: