Welcome on MasterOf13FPS! MasterOf13FPS

Register today or sign up if you are already a member and never miss any cool content again :)

Good rotations

monkey

New member
Joined
Mar 16, 2024
Messages
23
Reaction score
1
Points
3
Hello hope y'all doing well, i wondered what makes a rotation good (not flagging on most of the anticheats)

i've implemented GCD Fix from the minecraft source code

what i need to also make to get my rotation not flagging
 
by simulating a legit??

compare your rotations to legit sweater rotations
 
Do them so it smoothly goes to the target (dont forget to randomize the speed), and randomize most thing possible, also don't aim the exact center because it'll flag on some old ac I offset it by 2.8475/2 (this value is the strict minimum so you dont false flag on nn ac that check if its the center (unlikely)) add a post rotation, slow reset, good movement fix, and you can bypasses all ac easily (even hardest ones tbh)
 
Do them so it smoothly goes to the target (dont forget to randomize the speed), and randomize most thing possible, also don't aim the exact center because it'll flag on some old ac I offset it by 2.8475/2 (this value is the strict minimum so you dont false flag on nn ac that check if its the center (unlikely)) add a post rotation, slow reset, good movement fix, and you can bypasses all ac easily (even hardest ones tbh)
Thanks for the advice, however i improved my rotations by smoothing it with the Method in the EntityLookHelper class (UpdateRotation)
 
Thanks for the advice, however i improved my rotations by smoothing it with the Method in the EntityLookHelper class (UpdateRotation)
don't forget to randomize the smoothing, some anticheats detect you if you're rotating at a constant speed. you can add randomisation to the entity position to not always hit the same spot and that's pretty much it since you said you've already implemented gcd fix.

last tip (not really related to rotations) is for certain anticheats like karhu you should sometimes make your killaura miss on purpose, as they detect you if you have a 100% hit rate.
 
don't forget to randomize the smoothing, some anticheats detect you if you're rotating at a constant speed. you can add randomisation to the entity position to not always hit the same spot and that's pretty much it since you said you've already implemented gcd fix.

last tip (not really related to rotations) is for certain anticheats like karhu you should sometimes make your killaura miss on purpose, as they detect you if you have a 100% hit rate.
Thanks, i'll try those
 
don't forget to randomize the smoothing, some anticheats detect you if you're rotating at a constant speed. you can add randomisation to the entity position to not always hit the same spot and that's pretty much it since you said you've already implemented gcd fix.

last tip (not really related to rotations) is for certain anticheats like karhu you should sometimes make your killaura miss on purpose, as they detect you if you have a 100% hit rate.
Hello, what makes a killaura good / bypassing, like what should i do
 
don't forget to randomize the smoothing, some anticheats detect you if you're rotating at a constant speed. you can add randomisation to the entity position to not always hit the same spot and that's pretty much it since you said you've already implemented gcd fix.

last tip (not really related to rotations) is for certain anticheats like karhu you should sometimes make your killaura miss on purpose, as they detect you if you have a 100% hit rate.
also be sure that you randomize doesnt have any patterns, also dont randomize 24/7
 
Hello, what makes a killaura good / bypassing, like what should i do
movefix, raycast, good autoblock, good rotations, attack as soon as the target is not null, etc..

you can test your killaura on anticheat-test.com with aac, if it works on aac then it will pretty much work everywhere else
 
you can test your killaura on anticheat-test.com with aac, if it works on aac then it will pretty much work everywhere else
Absolutely not true, nowadays AAC is very outdated and it's easy to bypass even with a broken KillAura. I'd recommend to test everything on Grim, Vulcan, and possibly AAC and Matrix (though Matrix specifically does false flag in some cases, so be aware of that), and this is really more of a personal preference, but I'd reccommend eu.loiysa.cn rather than stitch test server.
 
Absolutely not true, nowadays AAC is very outdated and it's easy to bypass even with a broken KillAura. I'd recommend to test everything on Grim, Vulcan, and possibly AAC and Matrix (though Matrix specifically does false flag in some cases, so be aware of that), and this is really more of a personal preference, but I'd reccommend eu.loiysa.cn rather than stitch test server.
Vulcan also false Flags quite often, the slightest fast Mouse / Rotation Movement results in a handful of Vulcan falses
 
also be sure that you randomize doesnt have any patterns, also dont randomize 24/7
eh i have a solution for that, I record my own legit rotation by taking the diff between my aim and where the ka will aim, then i add it as an offset and since its real player input you wont get detected on any ac with ~30s of recording, and you can use those values to randomize anything tbh not just offset the aim
 
eh i have a solution for that, I record my own legit rotation by taking the diff between my aim and where the ka will aim, then i add it as an offset and since its real player input you wont get detected on any ac with ~30s of recording, and you can use those values to randomize anything tbh not just offset the aim
meh could be detectable but we are far away from that as you still use a list of values
 
Vulcan also false Flags quite often, the slightest fast Mouse / Rotation Movement results in a handful of Vulcan falses
lmao vulcan is a joke A-Z aim checks still fails to catch sigma 💀
 
Wdym ? My rotation bypasses all ac I tested (30+ ac tested) ??
It is detectable because you're introducing a pattern to the rotations, but as keksbyte said we are far away from any anti-cheat being able to make a check like that, however it is technically feasible.
 
It is detectable because you're introducing a pattern to the rotations, but as keksbyte said we are far away from any anti-cheat being able to make a check like that, however it is technically feasible.
^
 
It is detectable because you're introducing a pattern to the rotations, but as keksbyte said we are far away from any anti-cheat being able to make a check like that, however it is technically feasible.
eh ofc, but i mean there is so many ways to tweak it so it wont get detected for a long long time if you for example randomize the order of values everytime, idk i dont really see a way to patch it tbh 🤷‍♂️
 
eh ofc, but i mean there is so many ways to tweak it so it wont get detected for a long long time if you for example randomize the order of values everytime, idk i dont really see a way to patch it tbh 🤷‍♂️
😶‍🌫️
 
It is detectable because you're introducing a pattern to the rotations, but as keksbyte said we are far away from any anti-cheat being able to make a check like that, however it is technically feasible.
what if each time you select a random value from the list instead, wouldn't that make a pattern pretty much impossible to form? especially if he said he recorded for 30 secs, he must have a lot of values in his list
 
shape1
shape2
shape3
shape4
shape5
shape6
Back
Top