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Client How do i strafe serverside and full strafe clientsided?

idmh

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how do i strafe serverside and full strafe clientsided like all rise speed mode have rn"
watch this video this is what i'm talking about :
 
how do i strafe serverside and full strafe clientsided like all rise speed mode have rn"
watch this video this is what i'm talking about :
line up your view direction with your strafe direction.
 
Just make sure the y pos on c03 is the same as the last ground y-lvl you were on, example would be on a "MotionEvent" set the events y variable, example being: (fyi this is what it would be like if you didnt care abt velocity, ofc for velocity you would setGround as event.setOnGround(mc.thePlayer.hurttime == 0) instead of below.)

Java:
@EventTarget
public void onMotion(MotionEvent event) {
    if(event.isPre() && mc.thePlayer.isMoving()){
        if(mc.thePlayer.onGround){
            groundY = mc.thePlayer.posY;
            mc.thePlayer.motionY = 0.42F;
        }else if(mc.thePlayer.posY >= groundY){
            event.setPosY(groundY);
            event.setOnGround(true);
        }
        //use ur moveutil here to setSpeed ;)
    }
}
 
Just make sure the y pos on c03 is the same as the last ground y-lvl you were on, example would be on a "MotionEvent" set the events y variable, example being: (fyi this is what it would be like if you didnt care abt velocity, ofc for velocity you would setGround as event.setOnGround(mc.thePlayer.hurttime == 0) instead of below.)

Java:
@EventTarget
public void onMotion(MotionEvent event) {
    if(event.isPre() && mc.thePlayer.isMoving()){
        if(mc.thePlayer.onGround){
            groundY = mc.thePlayer.posY;
            mc.thePlayer.motionY = 0.42F;
        }else if(mc.thePlayer.posY >= groundY){
            event.setPosY(groundY);
            event.setOnGround(true);
        }
        //use ur moveutil here to setSpeed ;)
    }
}
☠️
 
We've gone beyond skidding, this is literally just faking bypasses xd
 
yup lmao, you seen hypixel "strafe" yet?
It's hypixel so i'm sure they found a way to fuck up even a strafe check but so far all i've seen are retards using this "path finding" speed (literally just spoofing strafe and aligning the yaw), or fags literally just spoofing y
 
Just make sure the y pos on c03 is the same as the last ground y-lvl you were on, example would be on a "MotionEvent" set the events y variable, example being: (fyi this is what it would be like if you didnt care abt velocity, ofc for velocity you would setGround as event.setOnGround(mc.thePlayer.hurttime == 0) instead of below.)

Java:
@EventTarget
public void onMotion(MotionEvent event) {
    if(event.isPre() && mc.thePlayer.isMoving()){
        if(mc.thePlayer.onGround){
            groundY = mc.thePlayer.posY;
            mc.thePlayer.motionY = 0.42F;
        }else if(mc.thePlayer.posY >= groundY){
            event.setPosY(groundY);
            event.setOnGround(true);
        }
        //use ur moveutil here to setSpeed ;)
    }
}

Well yea i tried the code and it works. But how do i make it jump also serversided? Because on serversided i'm just basically on ground.
 
Well yea i tried the code and it works. But how do i make it jump also serversided? Because on serversided i'm just basically on ground.
you do realize every client makes it so u dont jump, right?
 
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