ah yeah? what point did i proof?wasnt really talking about you, but yeah you proved my point.
ah yeah? what point did i proof?wasnt really talking about you, but yeah you proved my point.
Did you fix the targetstrafe and nametags yetYea it's my stupidity i extracted backend too lol
why do you even need nametagsDid you fix the targetstrafe and nametags yet
and target strafe(because its mostly going into void anyway)who the hell needs nametags fixed
Why the fuck are people on the forums supposed to fix a random shit client?and target strafe(because its mostly going into void anyway)
It's not a bug, but bad targetstrafe.and target strafe(because its mostly going into void anyway)
check is the block below the player is void and return the function?and target strafe(because its mostly going into void anyway)
Return the function, stop moving and fall into the void. Nice method.check is the block below the player is void and return the function?
bro did you smh did not understand what i said?Return the function, stop moving and fall into the void. Nice method.
You literally said to stop automatic motion when over void.bro did you smh did not understand what i said?
exactly. why dont people be angry at rise devsWhy the fuck are people on the forums supposed to fix a random shit client?
they should rather be thankfull that we posted a build with working auraWhy the fuck are people on the forums supposed to fix a random shit client?
Rise developers didn't break KillAura on accident. If you look into the source code, you can see that the target manager is located in the "protection" package. This most likely means the KillAura being broken is a part of their anti-crack system.exactly. why dont people be angry at rise devs
Exactly, I could have just not posted the fix code. It would take longer to find the fix and there is no guarantee that the next person would even post the code.they should rather be thankfull that we posted a build with working aura
well would make kinda sense but still its not auxys or our faultRise developers didn't break KillAura on accident. If you look into the source code, you can see that the target manager is located in the "protection" package. This most likely means the KillAura being broken is a part of their anti-crack system.
well without you the build wouldnt be really here so yeahExactly, I could have just not posted the fix code. It would take longer to find the fix and there is no guarantee that the next person would even post the code.
It would be, but later. I didn't really even do that much.well without you the build wouldnt be really here so yeah
i didnt do much either so most credit for building to 'root aka ertyuoafIt would be, but later. I didn't really even do that much.
I am gonna check this to see the ratnessCredits: Thanks for Auxy to giving src, Thanks to IchHockInMeinemBunker for removing auth, Aura fixed by me help of Liticnae, Thanks for hxHshsx for making splash and cape
Download: https://www.mediafire.com/file/oqa9uyqi32eo0c1/Rise%282%29.rar/file
Thanks to mods to checking the build <3
targetstrafe and nametags not working
I'll going to fix targetstrafe and nametags later maybe
photos: https://prnt.sc/9i6vXHjqpBxk
but its rise 6.9Credits: Thanks for Auxy to giving src, Thanks to IchHockInMeinemBunker for removing auth, Aura fixed by me help of Liticnae, Thanks for hxHshsx for making splash and cape
Download: https://www.mediafire.com/file/oqa9uyqi32eo0c1/Rise%282%29.rar/file
Thanks to mods to checking the build <3
targetstrafe and nametags not working
I'll going to fix targetstrafe and nametags later maybe
photos: https://prnt.sc/9i6vXHjqpBxk